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Monetising India’s Mobile Gamers 

May 26, 2026 | Raef Jackson

Mobile gaming generated just under $100 billion globally in 2024, around half of all gaming revenue. It has grown at roughly 10% annually for the past five years, and most of that growth has come from markets that didn’t have significant gaming infrastructure before: Southeast Asia, Latin America, the Middle East, and South Asia. 

In markets where the dominant model shifted from premium to free-to-play, ARPU (average revenue per user) has risen steadily as developers found the right price points and product mechanics. In markets that came to mobile gaming later, that transition is still early. India is the clearest example of this dynamic anywhere in the world. 

India’s Monetisation Gap 

In 2024, India accounted for 7.5 billion mobile game installs, more than double the next largest country (Brazil at 3.5 billion). This represented 17.4% of global downloads. However, the same year, its mobile gaming market generated roughly $400 million in in-app purchase (IAP) revenue, 0.6% of the IAP market. China, with a comparable population, generates $13.4bn IAP revenue on iOS alone. The gap between India’s install volume and its per-player monetisation is one of the more striking mismatches in consumer tech right now, and it raises a question worth sitting with: is this a structurally low-value market, or is it an early-stage one? 

There are roughly 517 million active gamers in India, nine in ten of them playing on mobile. Smartphone penetration is still climbing, data costs are among the lowest globally, and the 18-30 cohort accounts for about 50% of the gamer base. The infrastructure is there, the harder question is the economics. 

Like many regions, most Indian players won’t pay upfront for a game. Free-to-play with in-app purchases is the model that works at scale, but in India, average revenue per user sits well below comparable markets. However, things are shifting: 75% of Indian gamers now make in-app purchases, and just over 30% of paying players spend more than ₹1,000 (around £10) per month. Battle passes and seasonal subscriptions are outperforming one-off transactions, likely because they offer ongoing perceived value rather than a single commitment. 

Advertising-supported revenue still accounts for nearly half the mobile gaming market’s total in 2025. In more mature mobile gaming markets, IAP tends to dominate. India’s current ad-heavy split suggests monetisation is still in an earlier phase, with genuine upside as payment habits and infrastructure improve. 

India’s Social Dimension 

One structural shift changes the landscape here. India’s Promotion and Regulation of Online Gaming Act (PROGA), which came into force in May 2026, has effectively banned real-money game transactions nationally. For fantasy sports operators, that’s a serious headwind. For skill-based and narrative game developers, it’s a different story: a competing use of gaming time and spend has been removed, and the regulatory pressure points toward formats that rely on gameplay quality rather than monetary risk. 

India’s Economic Survey 2025-26 flagged digital addiction as a rising public health concern, citing links between heavy mobile use and anxiety, insomnia, and declining academic performance among the 15-24 cohort. The regulatory tightening on real-money formats suggests Indian policymakers are starting to draw the line between gaming that is a net-positive activity and gaming that is primarily a mechanism for extraction via addictive loops.  

The Opportunity in India 

The market will grow regardless. At a 15% CAGR, India’s mobile gaming sector reaches $11 billion by 2033 on most projections from c.$3.5bn today. The more interesting question is who captures the monetisation gap: which developers close the distance between India’s install leadership and its revenue per user. 

A few factors point toward where that happens. Vernacular content is outperforming English-language titles in Tier-2 and Tier-3 cities, where most new user growth is concentrated. Major publishers are already shifting marketing spend toward regional languages in response. Games that embed local culture, sport, and social dynamics have shown stronger retention in comparable emerging markets than genre-translated global titles. The developers who understand that difference, and price accordingly, are the ones most likely to close the ARPU gap. 

None of that guarantees a breakout title. However, the structural conditions for better monetisation are forming: improving payment infrastructure, a growing segment of 18-34 year olds with rising disposable income, a cleared regulatory field post-PROGA, and an audience of half a billion that hasn’t yet found a game worth paying for. 

Sources 

IMARC Group, India Mobile Gaming Market Report 2025-2033. Sensor Tower, India Mobile Game Market Insights 2025. Demand Sage, Online Gaming India Statistics 2026. Insigghts India, Indian Gamers Embrace Spending 2025. BusinessToday / Economic Survey 2025-26. Outlook Respawn / Gamesforum (PROGA 2025). AnimationXpress, India leads world in mobile game downloads. Gamedav Report AppFigures: Mobile Gaming Market in 2025 

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